Satisfactory Parts & Recipes Reference Guide
What Are Parts?
In Satisfactory, parts are the fundamental items you craft, combine, and transport across the factory. They fall into two broad categories:
- Building parts — used to construct machines, belts, pipes, conveyors, power poles, vehicles, and factory infrastructure.
- Space Elevator parts — special project parts shipped to the Space Elevator to unlock new tiers, milestones, and technologies.
Parts are produced in buildings (crafting benches, constructors, assemblers, manufacturers, blenders, refineries, packagers, particle accelerators) from raw resources (iron ore, copper ore, limestone, coal, sulfur, crude oil, bismuth, etc.) and intermediate components. Understanding which part feeds into which recipe is key to planning a scalable factory.
This guide covers every major part family, their recipes, production buildings, and what they are used for.
Iron-Based Parts
Iron is the backbone of early-game Satisfactory. All iron parts start from iron ingots (smelted from iron ore in a Smelter).
| Part | Materials (per unit) | Produced At | Used For |
|---|---|---|---|
| Iron Plate | 3× Iron Ingot | Constructor | Reinforced Iron Plate, Modular Frame, Copper Sheet alt, Conveyor Belts, Containers |
| Iron Rod | 1× Iron Ingot | Constructor | Screws, Rotors, Modular Frames, Weapons |
| Screw | 1× Iron Rod → 4× Screw | Constructor | Rotors, Reinforced Plates, Computers (alt), many buildables |
| Reinforced Iron Plate | 6× Iron Plate + 12× Screw | Assembler | Modular Frame, Encased Industrial Beam, Turrets, MAM unlocks |
| Rotor | 5× Iron Rod + 25× Screw | Assembler | Motor, Turbo Motor, Truck Station, Chainsaw |
| Modular Frame | 3× Reinforced Iron Plate + 12× Iron Rod | Assembler | Heavy Modular Frame, Versatile Framework, MAM unlocks |
| Heavy Modular Frame (HMF) | 5× Modular Frame + 50× Steel Pipe + 20× Encased Industrial Beam + 10× Screw | Manufacturer | Manufacturer, Particle Accelerator, Space Elevator parts (Phase 3/4) |
Iron-Based Alternative Recipes
- Stitched Iron Plate (Reinforced Plate alt): 10× Iron Plate + 20× Wire (instead of screws). Great when copper is plentiful.
- Bolted Iron Plate (Reinforced Plate alt): 18× Iron Plate + 50× Screws (faster, more resource-intensive).
- Steel Screw (Screw alt): 1× Steel Beam → 52× Screws in a Constructor. The single best alt in the game — eliminate screw production entirely from iron.
- Cast Screw (Screw alt): 1× Iron Ingot → 4× Screw directly. Simple but less efficient than Steel Screw.
Steel-Based Parts
Steel unlocks at Tier 3/4. Steel Ingots are made in a Foundry from 3× Iron Ore + 3× Coal. Steel dramatically boosts production speed and part strength.
| Part | Materials (per unit) | Produced At | Used For |
|---|---|---|---|
| Steel Beam | 3× Steel Ingot | Constructor | Encased Industrial Beam, Versatile Framework, many buildings and rails |
| Steel Pipe | 3× Steel Ingot | Constructor | Rotor alt, Motor, Encased Industrial Beam, HMF, Turbo Fuel |
| Encased Industrial Beam | 4× Steel Beam + 7× Concrete | Assembler | HMF, Mk.3/4/5/6 Belts, Buildings (Foundry, Refinery, Blender) |
| Motor | 2× Rotor + 20× Stator | Assembler | Turbo Motor, Water/Resource Pumps, Conveyor Lifts, Trains |
| Heavy Modular Frame | (see iron table above) | Manufacturer | Late-game buildings, Mk.3/4/5 Miners |
Steel-Based Alternative Recipes
- Solid Steel Ingot: 2× Iron Ingot + 2× Coal → 3× Steel Ingot (much more ingot-efficient — highly recommended).
- Coke Steel Ingot: 2× Iron Ingot + 2× Petroleum Coke → 3× Steel Ingot (great for using oil byproducts).
- Steel Rod: 1× Steel Beam → 4× Iron Rod (eliminates iron rod production entirely).
- Steel Rotor: 2× Steel Pipe + 4× Wire → 1× Rotor (faster and more resource-efficient than iron rotors).
Electronics Parts
Electronics require copper (smelted to copper ingots) and later silica, quartz, caterium, and plastic. They power computers, high-end manufacturing, and train infrastructure.
| Part | Materials (per unit) | Produced At | Used For |
|---|---|---|---|
| Wire | 1× Copper Ingot → 2× Wire (or 1× Caterium Ingot → 8× Wire) | Constructor | Cable, Reinforced Plate alt, Rotor alt, Stator, Circuit Boards |
| Cable | 2× Wire | Constructor | Buildings, Power Poles, Conveyor Belts, Miner Mk.1 |
| Stator | 8× Wire + 4× Steel Pipe | Assembler | Motor, Turbo Motor |
| Circuit Board | 6× Copper Sheet + 4× Plastic | Assembler | Computer, High-Speed Connector, Radio Control Unit |
| High-Speed Connector | 2× Circuit Board + 6× Wire + 6× Cable | Manufacturer | Computer, Supercomputer, Radio Control Unit, Trains |
| Computer | 6× Circuit Board + 10× Cable + 16× Plastic + 4× Screw | Manufacturer | Supercomputer, Assembly Director System, Trains, MAM |
| Supercomputer | 2× Computer + 8× AI Limiter + 10× High-Speed Connector + 20× Plastic | Manufacturer | Magnetic Field Generator, Geothermal, ADS |
Electronics Alternative Recipes
- Caterium Wire: 1× Caterium Ingot → 8× Wire (instead of 2× from copper). Saves huge amounts of copper.
- Insulated Cable: 9× Wire + 6× Rubber → 10× Cable (better yield per wire).
- Electrode Circuit Board: 2× Rubber + 3× Petroleum Coke → 1× Circuit Board (eliminates copper from circuit boards entirely).
- Quickwire Stator: 8× Quickwire + 6× Steel Pipe → 1× Stator (saves wire).
Oil-Based Products
Crude oil is the foundation of mid-to-late-game logistics. Oil is processed in a Refinery into several key products. Later, Blenders and Packagers handle advanced recipes.
| Part | Materials (per unit) | Produced At | Used For |
|---|---|---|---|
| Plastic | 3× Crude Oil → 2× Plastic + 1× Heavy Oil Residue | Refinery | Circuit Boards, Computers, Supercomputers, Containers |
| Rubber | 3× Crude Oil → 2× Rubber + 1× Heavy Oil Residue | Refinery | Circuit Boards alt, Fuel, Vehicles, Ions |
| Fuel | 6× Heavy Oil Residue + 2× Water → 4× Fuel | Refinery | Fuel Generators, Vehicles, Turf Fuel blending |
| Turbo Fuel | 4× Fuel + 5× Coal + 1× Sulfur → 4× Turbo Fuel | Refinery | Fuel Generators (high MW), Jetpack, Vehicles |
| Petroleum Coke | 4× Heavy Oil Residue → 12× Petroleum Coke | Refinery | Coke Steel Ingot, Aluminum production |
| Polymer Resin | (byproduct of many oil recipes) | Refinery | Plastic or Rubber (via water dilution) |
Oil-Based Alternative Recipes
- Diluted Fuel: 5× Heavy Oil Residue + 10× Water → 10× Fuel (in a Blender). Doubles fuel output — the best oil alt.
- Residual Rubber: 6× Polymer Resin + 2× Water → 2× Rubber (handy when using heavy-oil-focused setups).
- Recycled Plastic + Recycled Rubber Loop: Alternate between 6× Rubber + 6× Fuel → 6× Plastic and 6× Plastic + 6× Fuel → 6× Rubber (in a Refinery). Combined with Diluted Fuel, this produces massive amounts of plastic/rubber with almost no crude oil consumption.
Space Elevator Parts
Space Elevator parts cannot be used for building — they are shipped to the Space Elevator hub to unlock new tiers and milestones. Each phase requires specific quantities.
| Part | Materials | Produced At | Phase | Unlocks |
|---|---|---|---|---|
| Smart Plating | 2× Reinforced Iron Plate + 2× Rotor | Assembler | Phase 1 | Tier 3–4 Milestones |
| Versatile Framework | 6× Modular Frame + 8× Steel Beam | Assembler | Phase 2 | Tier 5–6 Milestones |
| Automated Wiring | 10× Stator + 5× Cable + 20× Wire | Assembler | Phase 2 | Tier 5–6 Milestones |
| Modular Engine | 10× Motor + 10× Rubber + 10× Circuit Board | Manufacturer | Phase 3 | Tier 7–8 Milestones |
| Adaptive Control Unit | 10× Computer + 5× Heavy Modular Frame + 10× High-Speed Connector + 5× Circuit Board | Manufacturer | Phase 3 | Tier 7–8 Milestones |
| Assembly Director System | 5× Supercomputer + 20× AI Limiter + 20× Heavy Modular Frame + 5× Turbo Motor | Manufacturer | Phase 4 | Phase 4 complete |
| Magnetic Field Generator | 20× Supercomputer + 20× Cooling System + 20× Fused Modular Frame + 10× Radio Control Unit | Manufacturer | Phase 4 | Phase 4 complete |
| Thermal Propulsion Rocket | 20× Turbo Motor + 20× Cooling System + 20× Fused Modular Frame + 20× Radio Control Unit | Manufacturer | Phase 4 | Phase 4 complete |
| Nuclear Pasta | 20× Copper Powder + 20× Fused Modular Frame + 20× Uranium Fuel Rod + 10× Supercomputer | Manufacturer | Phase 4 | Phase 4 complete |
Alternative Recipes & Hard Drives
Alternative recipes are a cornerstone of Satisfactory optimization. They are unlocked by finding and scanning Hard Drives — crashed-pod loot scattered across the map.
How to Get Hard Drives
- Explore the map and locate crashed pods (beams of light during daytime, glowing at night).
- Each pod requires one of three resource packs to repair:
- Object Scanner (basic)
- Hard Drive upgrade components (usually rotors, motors, computers)
- Specific items depending on the pod tier
- Once repaired, the pod yields one Hard Drive.
- Scan the Hard Drive at the MAM (Molecular Analysis Machine).
- The MAM offers a random choice of 3 alternative recipes from a pool of all possible alts. Select one; the remaining two are lost.
- Max of ~77 Hard Drives exist on the map in a normal playthrough.
Which Alternative Recipes to Prioritize
The following alts are widely considered the best investments:
| Priority | Recipe | Why |
|---|---|---|
| #1 | Steel Screw | 1× Steel Beam → 52× Screws. Virtually eliminates screw factories. |
| #2 | Solid Steel Ingot | 2× Iron + 2× Coal → 3× Steel Ingot. Drastically improves steel efficiency. |
| #3 | Diluted Fuel | 5× Heavy Oil Residue + 10× Water → 10× Fuel. Doubles power from oil. |
| #4 | Caterium Wire | 1× Caterium → 8× Wire. Saves massive copper. |
| #5 | Recycled Plastic / Rubber | Closed-loop plastic/rubber production from fuel. Enables 3000+ plastic per minute. |
| #6 | Stitched Iron Plate | 10× Iron Plate + 20× Wire → Reinforced Plate. Saves screws. |
| #7 | Cast Screw | 1× Iron Ingot → 4× Screw. Simple alternative when early game. |
| #8 | Pure Iron / Copper / Caterium Ingot | Ingots from ore + water. More ingots per ore (but use more power and space). |
Tips for Hard Drive Hunting
- Use the Radar Tower (unlocked in Tier 3–4 milestones) to scan large areas for crashed pods.
- Build a tractor/explorer with a fuel source and explore in a spiral pattern.
- Prioritize hard drives before scaling up production — swapping recipes mid-game is complex.
- Remember: you can only pick one of three choices per scan. If all three are unappealing, select the least bad one — you won't get offered those recipes again.
Summary
A well-organized Satisfactory factory flows from raw ore through progressively complex intermediates:
Iron Ore → Iron Ingots → Iron Plates / Rods → Screws → Reinforced Plates → Modular Frames → HMF
↓
Copper Ore → Copper Ingots → Wire → Cable → (with Plastic) Circuit Boards → Computers → Supercomputers
↓
Crude Oil → Refinery → Plastic / Rubber / Fuel → (Blending) → Turbo Fuel / Alts
↓
Coal + Iron → Steel Ingots → Steel Beams / Pipes → Encased Industrial Beams → (into HMF, Belts, Buildings)
Mastering the part tree and learning which alternative recipes complement your resource nodes is the path from a spaghetti mess to a lean, high-throughput factory. Bookmark this guide, keep hard drive scanning, and always plan one tier ahead.
Version: Satisfactory 1.0 (Update 9+). Recipes subject to change in future patches. Check the Satisfactory Wiki for the latest numbers.
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