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Timberborn Beaver Breeds Guide — Folktails vs Ironteeth

Timberborn features two distinct beaver factions, each with radically different playstyles, strengths, and challenges. Choosing the right breed for your map and playstyle is one of the most important early decisions you'll make. This guide breaks down everything you need to know.


Faction Overview

Aspect Folktails Ironteeth
Philosophy Sustainable, natural, community-focused Industrial, rigorous, efficiency-obsessed
Playstyle Relaxed, organic expansion, renewable resources Calculated, vertical building, clockwork precision
Difficulty Beginner-friendly, forgiving mistakes Demanding, rewards tight optimisation
Map Preference Flatlands, wide-open valleys, water-abundant maps Canyons, vertical maps, water-scarce maps
Aesthetic Wood, greenery, open spaces Metal, gears, compact industries

Breed Stats Comparison

Stat Folktails Ironteeth
Base Work Speed 1.0× 1.0×
Carrying Capacity 1 (standard) 1 (standard)
Walking Speed 1.0× 1.0×
Lifespan ~85 days ~100 days
Well-being Bonus +15 % base from natural surroundings +15 % base from mechanical & organised environments
Special Trait Can eat raw food (berries, carrots) without cooking +25 % work speed when well-being is high (above 10)

[!NOTE] Both breeds have identical base movement and carry stats. The real differences come from their unique buildings, food chains, water management, and well-being bonuses.


Water Management

Aspect Folktails Ironteeth
Water Source Water wheels, river current, surface water Mechanical pumps, deep groundwater, stored water
Irrigation Floodplain irrigation from rivers and levees Aqueducts, sluices, precision canals
Drought Handling Large reservoirs, evaporation-tolerant crops Deep well pumps, compact water towers
Unique Water Building Water Wheel (1–6 power, depends on current) — free renewable power from flowing water Mechanical Water Pump — draws water from any depth, highly efficient
Key Advantage Passive, no power cost to irrigate Works on any terrain, even without rivers

Verdict

Folktails excel on maps with abundant surface water and flowing rivers. Their water wheels generate free power as long as water flows, making early-game power trivial.

Ironteeth dominate on water-scarce or deep-canyon maps. Their mechanical pumps can reach water tables that Folktails can't, and their closed-loop water systems waste almost nothing.


Food Systems

Aspect Folktails Ironteeth
Staple Food Berries (gathered from bushes) Potatoes (farmed)
Primary Farm Gatherer Flag + Farmhouse Farmhouse only
Advanced Food Carrots, Sunflower, Spadderdock, Maple Pastries Potatoes, Bread (from Wheat), Cat tail Pickles, Grilled Potatoes
Cooking Requirement NOT required — beavers eat raw berries and carrots REQUIRED — potatoes must be grilled; bread requires milling + baking
Food Variety Bonus Easier to achieve — more raw food options Harder to achieve — requires multi-step production chains
Spoilage None (raw food stores indefinitely) Cooked food lasts but production chains are more complex

Verdict

Folktails have the simplest food system in the game. Beavers happily eat raw berries and carrots straight from the ground. You can feed a colony of 30+ with a handful of gatherer flags and farm plots. No cooking infrastructure needed until late game.

Ironteeth must process every food item. Potatoes need grilling, wheat needs milling into flour then baking into bread. This means more buildings, more haulers, more power — but the end products are more space-efficient and give larger well-being bonuses.


Housing

Aspect Folktails Ironteeth
Starter Housing Lodge (4 beavers) Lodge (4 beavers)
Basic Housing Small Lodge (2 beavers) Barracks (6 beavers — very space-efficient)
Advanced Housing Large Lodge (8 beavers), Spacious Lodge (10 beavers) Posh Barracks (10 beavers)
Housing Bonuses Decorations (flower pots, roofs, balconies) boost well-being Uniformity bonuses from identical barracks blocks
Key Unique Spacious Lodge — 10 beavers, highest capacity per building Barracks — 6 beavers in a 2×2 footprint, incredible density
Aesthetic Spread-out residential districts Vertical apartment blocks

Verdict

Folktails housing is cosy and flexible. Each building offers modest capacity but can be decorated individually for well-being bonuses. Great for sprawling towns.

Ironteeth housing is ruthlessly efficient. Barracks pack 6 beavers into a tiny 2×2 space. Posh Barracks are 10 beavers per building. If you want to minimise land use per beaver, Ironteeth win hands-down.


Industry & Production

Aspect Folktails Ironteeth
Wood Processing Sawmill (standard) Precision Sawmill (more planks per log)
Metal Smelter (standard) Advanced Smelter (faster, more efficient)
Science Research Lab (paper-based) Study Room (paper-based, identical)
Unique Industrial Paper Mill (produces paper from wood without needing catalisack) Catalisack Press (produces catalisack from dandelions for gear-based bonuses)
Specialisation Broad, generalist production Specialised, high-efficiency production chains

Verdict

Folktails industry is straightforward. Build a sawmill, get planks. Their paper mill means early science doesn't require catalisack farming, simplifying the early game.

Ironteeth industry rewards planning. The Precision Sawmill yields extra planks per log, saving wood over the long run. Their advanced smelter turns metal faster. The trade-off is a more complex tech tree with more intermediate products.


Power Generation

Aspect Folktails Ironteeth
Early Game Water Wheels (free, renewable) Windmills (inconsistent)
Mid Game Large Water Wheels + Windmills Windmills + Power Wheel (treadmill — beaver-powered)
Late Game Engines (burn logs + water) Steam Engines (burn catalisack + water — more powerful)
Unique Power Water Wheel (free flowing-water power) Power Wheel (beaver treadmill, reliable regardless of weather)
Reliability Water wheels stop if river dries up in drought Windmills stop in calm weather; power wheel always works

Verdict

Folktails get the best early-game power in the game. A single water wheel on a fast-flowing river can run your entire colony. The downside: during severe droughts when rivers run dry, your power grid collapses.

Ironteeth power is more consistent. Windmills are weather-dependent, but the Power Wheel (beaver treadmill) produces power 24/7 regardless of wind or water. Their late-game Steam Engines output more power per building than Folktails engines.


Work Speed & Well-Being

Aspect Folktails Ironteeth
Base Work Speed 1.0× 1.0×
Well-Being Sources Nature (trees, flowers, water views), decorations, varied food Order (uniform buildings, organised districts), gear bonuses, cooked food
Easy Well-Being Very easy — plant trees, scatter flowers, provide raw food Moderate — requires planning building layouts and managing complex food chains
High Well-Being Bonus Moderate across all areas +25 % work speed at well-being > 10 (massive mid-late game boost)
Max Work Speed Potential ~1.5× with max well-being ~2.0× with max well-being + Ironteeth trait

Verdict

Folktails reach comfortable well-being early with minimal effort. A few trees, some berries, and a lodge give your beavers everything they need. This makes them extraordinarily forgiving for new players.

Ironteeth take longer to reach high well-being, but the ceiling is much higher. Once your colony is fully optimised, Ironteeth beavers work nearly twice as fast as baseline — unmatched productivity.


Unique Buildings Per Faction

Folktails Only

Building Purpose
Water Wheel Generates power from flowing water (0–6 HP depending on current)
Large Water Wheel Larger water wheel, more power output
Spacious Lodge Houses 10 beavers with well-being bonuses from decorations
Paper Mill Produces paper from wood (no catalisack needed)
Engine Burns logs + water for consistent power
Gatherer Flag Gathers wild berries, medicinal herbs, and other natural resources
Floodgate Controls water flow in channels
Levee Large water barrier for reservoir building

Ironteeth Only

Building Purpose
Mechanical Water Pump Pumps water from any depth, even deep underground
Power Wheel Beaver-powered treadmill, 1 beaver = ~40 HP constant
Steam Engine Burns catalisack + water for the highest power output in the game
Barracks Houses 6 beavers in 2×2, extremely space-efficient
Posh Barracks Houses 10 beavers with higher well-being
Precision Sawmill Produces more planks per log than standard sawmill
Advanced Smelter Smelts metal faster with better efficiency
Catalisack Press Produces catalisack from dandelions for advanced production
Sluice Precision water control — drain, fill, or regulate at will

Which Faction Is Better for Which Map Type?

Flatlands / Open Valleys (e.g., Plains, Plateau)

Winner: Folktails

Wide-open spaces with plenty of rivers and surface water play directly into Folktails' strengths. Water wheels provide free power, gatherer flags harvest natural berries, and you have room for sprawling lodges and decorative districts. Managing droughts is straightforward — build large reservoirs upstream.

Canyons / Vertical Maps (e.g., Diorama, Waterfalls)

Winner: Ironteeth

Limited horizontal space and deep chasms favour Ironteeth's compact, vertical designs. Barracks pack beavers into tiny footprints, mechanical pumps reach water deep in canyons, and power wheels keep industry running regardless of wind or water flow. The Precision Sawmill and Advanced Smelter also minimise resource consumption, critical on resource-scarce vertical maps.

Water-Scarce / Arid Maps (e.g., Dry Valley, Sandbox)

Winner: Ironteeth

When water is at a premium, Ironteeth's closed-loop systems and deep-well pumps are invaluable. Folktails struggle when rivers don't flow or droughts last 20+ days; Ironteeth can pump stored groundwater and recycle water through sluices efficiently.

Beginner-Friendly / Relaxed Play

Winner: Folktails

New to Timberborn? Choose Folktails. Their forgiving food system (raw berries!), simple power (water wheels!), and easy well-being (plant a tree!) let you learn the game's fundamentals without getting crushed by production chain complexity.

Speedrunning / Min-Max Efficiency

Winner: Ironteeth

Experienced players aiming for maximum population density and work speed should pick Ironteeth. The +25 % work speed bonus at high well-being, space-efficient barracks, and efficient industrial buildings give the highest throughput per square tile in the game.


Faction Decision Guide

Ask yourself these questions to pick the right faction:

Question If Yes → If No →
Is this your first playthrough? Folktails Ironteeth
Do you enjoy organic, relaxing colony building? Folktails Ironteeth
Is your map flat with lots of rivers? Folktails
Do you want the highest possible population density? Ironteeth Folktails
Is water scarce on your chosen map? Ironteeth Folktails
Do you like optimising complex production chains? Ironteeth Folktails
Do you want to build vertically? Ironteeth Folktails
Do you prefer passive, set-and-forget systems? Folktails

Final Thoughts

Both factions are fully capable of winning on any map. The differences are about how you get there:

  • Folktails take the scenic route — natural, sustainable, and forgiving. Water wheels hum, berries grow wild, and your beavers are happy with simple pleasures.
  • Ironteeth take the express lane — demanding, precise, and rewarding. Every tile is optimised, every production chain refined, and your beavers work at superhuman speeds.

There's no wrong choice. Play both and discover which rhythm suits you.


Looking for more Timberborn guides? Check out the Timberborn Beginner's Guide or the Buildings Guide.


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